Name: Magical Scientist FTK
Type: Burn/FTK
Format: Traditional
Card Number: 40
Description: The purpose of the Magical Scientist FTK is to bring out Magical Scientist and Catapult Turtle on the first turn, then performing the FTK (Explained below).
WHAT IS AN FTK AND HOW DOES IT WORK?
An FTK stands for First Turn Kill, it means beating the opponent on your first turn before they have even made a move, some other FTKs are the Butterfly Dagger Elma FTK or the Chick the Yellow FTK. The Magical Scientist FTK works by paying 1000 Life Points to summon a Fusion Monster, then tributing it with Catapult Turtle to deal damage to the opponent. Here is an example:
Magical Scientist and Catapult Turtle are on the field, both players have 8000 life points.
Player A pays 1000 life points to summon Steam Gyroid (ATK 2200)
Player A's Life Points = 7000
Player A tributes Steam Gyroid to inflict 1100 points of damage to Player B
Player B's Life Points = 6900
Player A pays 1000 life points to summon Dark Blade the Dragon Knight (ATK 2200)
Player A's Life Points = 6000
Player A tributes Dark Blade the Dragon Knight to inflict 1100 points of damage to Player B
Player B's Life Points = 5800
Continue until Player A has 1000 Life Points left, and Player B has 300 left.
Player A Tributes Catapult Turtle for his own effect taking Player B's Life Points to 0.
So the whole point of this deck is to get thos two monsters out on the first turn.
MONSTERS
Magical Scientist
Catapult Turtle
Catapult Turtle
Catapult Turtle
Sangan
Witch of the Black Forest
Gilasaurus
Gilasaurus
Morphing Jar
Sacred Crane
Fiber Jar
Let's take a look at the monster line-up. We only have 1 Magical Scientist because it is limited, but Catapult Turtle is unlimited so we have three of those. Sangan and Witch of the Black Forest don't have to be attacked to get their effects, using some of the cards in this deck we can destroy them and get Magical Scientist or Catapult Turtle (Depending on which card destroyed). Straight to our hands. Gilasaurus can be Special Summoned with no cost, so he provides an instant tribute for Catapult Turtle. Morphing Jar can only activate it's flip effect on the first turn if we use Book of Taiyou, but even so it helps us replenish our hand if it doesn't have anything useful. Sacred Crane is very helpful, we send it to the graveyard with cards like Painful Choice or Reasoning, then revive it to draw a card, then send it to the grave again and reuse it's effect. Fiber Jar is my second favourite card of all time (Behind Helpoemer), it is like a massive reset button, so if the combo doesn't work, we can just reset the duel and try again!
SPELLS
Reload
Reload
Reload
Magical Mallet
Magical Mallet
Magical Mallet
Card Destruction
Graceful Charity
Last Will
Reasoning
Monster Reborn
Premature Burial
Pot of Greed
Gather Your Mind
Gather Your Mind
Gather Your Mind
Monster Gate
Monster Gate
Monster Gate
Painful Choice
Cost Down
Spell Reproduction
Spell Reproduction
Book of Taiyou
Book of Taiyou
A Feather of the Phoenix
A Feather of the Phoenix
A Feather of the Phoenix
Reload, Magical Mallet, and Card Destruction are obvious choices for any FTK deck, if our hand doesn't work our we just redraw with them. Graceful Charity lets us draw new cards, and lets us discard cards to the graveyard to Special Summon later, there's no down side! Reasoning gets cards in the graveyard for us to Special Summon later, and there is a small chance we'll get to Special Summon Catapult Turtle or Magical Scientist. Monster Reborn and Premature Burial bring back cards in the graveyard, which is the easiest was to summon Magical Scientist and Catapult Turtle. Pot of Greed is two cards for free, nothing bad about that. Gather your Mind is for thinning the deck, but they could be taken out if you have better ideas for cards. Monster Gate is like a better version of Reasoning, pretty much the same effect but there is none of the "Opponent picks a level" effect. Painful Choice lets us get monsters in the graveyard and in our hand, just pick heaps of your best cards and it will work out. Cost Down lets us summon Catpult Turtle without a tribute, so that's good. Spell Reproduction lets us reuse our Spell Cards, which is VERY useful in this kind of deck. Book of Taiyou is for Morphing Jar, but you could probably exchange it for another card. This card lets us reuse cards, and putting it on top of the deck won't matter with all the draw poer this deck has.
TRAPS
Guess what, there aren't any! No traps at all! This is because traps require a turn to be used, and this is a FIRST TURN Kill so traps are useless. You could put in Makyura the Destructor but really there aren't many traps which are useful for this deck anyway.
FUSIONS
Aqua Dragon
Dark Balter the Terrible
Dark Flare Knight
Dark Blade the Dragon Knight
Punished Eagle
Roaring Ocean Snake
Ryu Senshi
Sanwitch
Steam Gyroid
Here are some of the fusions you could put in the deck. You can put in any Fusion Monster you want as long as:
It's ATK is over 2000
It's Level is lower than 7
It doesn't have to be summoned by Fusion Summon.
It can be tributed.
CONCLUSION
This is an awesome deck to use if you want to win, but it isn't much fun most of the time. I only use this deck in tournaments and if my friends WANT to duel against it.
If you have an comments or suggestions please E-Mail them to grimtuesday@hotmail.com
~Saturday
Post Archive
Sunday, 8 March 2009
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment